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 Yamizu VS. IronKnightEclipse [Winner: Yamizu]

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IronKnight Eclipse
LV 1 BRAWLER
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Posts : 24
Join date : 2012-09-20

BAKUGAN STATUS
BAKUGAN POINTS:
0/1000000  (0/1000000)

PostSubject: Re: Yamizu VS. IronKnightEclipse [Winner: Yamizu]   Sun Sep 23, 2012 2:46 pm

...Hm.

Ability activate. Tail Razor.

Tail Razor:
Class: Attack
Effect:
- Increases your Lumitroid's Power Level by 300 points. In addition, allows that Lumitroid Bakugan to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Strength by 2 points.
- Increases your Lumitroid's Agility by 3 points.


LUMITROID
Health Bar @ 100% (300/300)
Power Level: 500 + 300 = 800
Attack Force: 1 + 2 = 3
Defense: 2
Strength: 13 + 2 = 15
Agility: 12 + 3 = 15
Intelligence: 12
Will: 4


vs.

NASTIX
Health Bar @ 100% (300/300)
Power Level: 900 - 200 = 700
Attack Force: 3
Defense: 3
Strength: 17
Agility: 14
Intelligence: 14
Will: 6


Hm, I believe that initiates a Clash, no?

1. 800 - 700 = 100
2. 3 - 3 = 0 = 1
3. 100 * 1 = 100
4. 100 * 3 = 300
5. 300 / 300 = 100

So that's 100 points of Damage inflicted on Nastix.

NASTIX
Health Bar @ 70% (200/300)
Power Level: 700
Attack Force: 3
Defense: 3
Strength: 17
Agility: 14
Intelligence: 14
Will: 6
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Yamizu
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Posts : 47
Join date : 2012-09-20

BAKUGAN STATUS
BAKUGAN POINTS:
250/1000000  (250/1000000)

PostSubject: Re: Yamizu VS. IronKnightEclipse [Winner: Yamizu]   Sun Sep 23, 2012 3:24 pm

It's gonna take a heck of a lot more than that to take us down! Double Ability Card, Activate! Morphing Mirage & Absorptive Frame! Finally, Special Attack, initiate. Close Combat!

069. Morphing Mirage:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent’s Bakugan’s Power Level total to your Nastix’s total.
- Increases your Nastix’s Attack Force by 2 points.
- Increases your Nastix’s Defense by 2 points.
- Increases your Nastix’s Intelligence by 3 points.


072. Absorptive Frame:
Class: Defense
Effect:
- Allows your Nastix Bakugan to negate an opponent’s most recent Attack-Class Ability Card played.
- Increases your Nastix’s Defense by 2 points.
- Increases your Nastix’s Strength by 2 points.
- Increases your Nastix’s Intelligence by 2 points.


The difference in our Strength stats is 6.

15. NASTIX
Health Bar @ 70% (200/300)
Power Level: 700 + 200 (Morphing Mirage) + 600 (Close Combat) = 1500
Attack Force: 3 + 2 (Morphing Mirage) = 5
Defense: 3 + 2 (Morphing Mirage) + 2 (Absorptive Frame) = 7
Strength: 17 + 2 (Absorptive Frame) = 19
Agility: 14
Intelligence: 14 + 3 (Morphing Mirage) + 2 (Absorptive Frame) = 19
Will: 6


VS.

LUMITROID
Health Bar @ 100% (300/300)
Power Level: 800 - 300 (Tail Razor) - 200 (Morphing Mirage) = 300
Attack Force: 3 - 2 (Tail Razor) = 1
Defense: 2
Strength: 15 - 2 (Tail Razor) = 13
Agility: 15 - 3 (Tail Razor) = 12
Intelligence: 12
Will: 4


1) 1500 - 300 = 1200
2) 5 - 1 = 4
3) 1200 * 4 = 4800
4) 4800 * 3 = 14,400
5) 14,400 / 2 = 7200

7200 points of damage heading towards LUMITROID.

Checkmate.

I've checked and done the calculations for every option you have available to you. There is nothing you can do here to prevent yourself from losing here.
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IronKnight Eclipse
LV 1 BRAWLER
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Posts : 24
Join date : 2012-09-20

BAKUGAN STATUS
BAKUGAN POINTS:
0/1000000  (0/1000000)

PostSubject: Re: Yamizu VS. IronKnightEclipse [Winner: Yamizu]   Sun Sep 23, 2012 3:56 pm

Well at the very least. Neural Ray.

Neural Ray:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Lumitroid's total.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Defense by 3 points.
- Increases your Lumitroid's Intelligence by 3 points.


LUMITROID
Health Bar @ 100% (300/300)
Power Level: 300 + 200 = 500
Attack Force: 1 + 2 = 3
Defense: 2 + 3 = 5
Strength: 13
Agility: 12
Intelligence: 12 + 3 = 15
Will: 4

vs.

NASTIX
Health Bar @ 70% (200/300)
Power Level: 1500 - 200 = 1300
Attack Force: 5
Defense: 7
Strength: 19
Agility: 14
Intelligence: 19
Will: 6

1. 1300 - 500 = 800
2. 5 - 3 = 2
3. 800 * 2 = 1600
4. 1600 * 3 = 4800
5. 4800 / 5 = 960

Life: 960 - 300 = 660

Life Gauge @ 0 pts

So according to the rulebook every 100 points over 400 depleted I cannot use Lumitroid so round 660 up to 700, that's 3 hours.
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