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 CARDS OF BAKUGAN INTERSPACE

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Marucho
LV 5 BRAWLER
Marucho


Posts : 67
Join date : 2012-04-05

BAKUGAN STATUS
BAKUGAN POINTS:
CARDS OF BAKUGAN INTERSPACE Left_bar_bleue4000/1000000CARDS OF BAKUGAN INTERSPACE Empty_bar_bleue  (4000/1000000)

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PostSubject: CARDS OF BAKUGAN INTERSPACE   CARDS OF BAKUGAN INTERSPACE Icon_minitimeSun Sep 16, 2012 1:30 pm

Lv 1 = bright green
Lv 2-3 = yellow green
Lv 4-6 = yellow
Lv 7-8 = orange
Lv 9-10 = red

LEVEL 1 GATE CARDS

001. Pyrus Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

002. SubTerra Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

003. Haos Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

004. Darkus Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

005. Aquos Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

006. Ventus Reactor (Lv 1):
Class: Gate Card
Effect: +50 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

007. Pyrus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

008. SubTerra Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

009. Haos Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

010. Darkus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

011. Aquos Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

012. Ventus Reactor (Lv 1):
Class: Gate Card
Effect: +100 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.


LEVEL 2 GATE CARDS

013. Pyrus Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

014. SubTerra Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

015. Haos Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

016. Darkus Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

017. Aquos Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

018. Ventus Reactor (Lv 2):
Class: Gate Card
Effect: +150 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

019. Pyrus Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

020. SubTerra Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

021. Haos Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

022. Darkus Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

023. Aquos Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

024. Ventus Reactor (Lv 2):
Class: Gate Card
Effect: +200 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

025. Haos Saver:
Class: Gate Card
Effect: This card allows your Haos Bakugan standing on this Gate Card to neutralize an opponent's most recent Ability Card activated.

026. Evil Clear:
Class: Gate Card
Effect: This card allows your Bakugan to negate an opponent's most recent Ability Card activated.

LEVEL 3 GATE CARDS

027. Pyrus Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

028. SubTerra Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

029. Haos Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

030. Darkus Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

031. Aquos Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

032. Ventus Reactor (Lv 3):
Class: Gate Card
Effect: +250 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

033. Pyrus Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

034. SubTerra Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

035. Haos Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

036. Darkus Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

037. Aquos Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

038. Ventus Reactor (Lv 3):
Class: Gate Card
Effect: +300 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

039. Healing Up:
Class: Gate Card
Effect: This card increases your Bakugan's Power Level total by 300 points.

040. Enemy Down:
Class: Gate Card
Effect:
- This card decreases each of your opponent's Bakugan's Power Levels by 300 points.
- Decreases each of your opponent's Bakugan's Strength by 4 points.

041. Battle Release:
Class: Gate Card
Effect: This card ends the round in a draw and returns all Bakugan, Battle Gear, and Mobile Assault Vehicles standing on it back to their respective owners' hands without dealing any Life Gauge damage. This Gate Card can still be nullified before the effect resolves.

042. Anger Shine:
Class: Gate Card
Effect:
- This card decreases this Power Levels of each non-Haos-attributed Bakugan on the battlefield by 100 points.
- Decreases each non-Haos-attributed Bakugan's Strength by 3 points.
- Decreases each non-Haos-attributed Bakugan's Agility by 5 points.

043. Gaia Enforcement:
Class: Gate Card
Effect: This card prevents an opponent's Bakugan from activating any Special Defense moves for the duration of the activator's next two turns.


LEVEL 4 GATE CARDS

044. Pyrus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

045. SubTerra Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

046. Haos Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

047. Darkus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

048. Aquos Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

049. Ventus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

050. Pyrus Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

051. SubTerra Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

052. Haos Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

053. Darkus Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

054. Aquos Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

055. Ventus Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

056. Capacity Booster:
Class: Gate Card
Effect: This card reverts the Power Levels of all Bakugan on the battlefield back to their base levels. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.

057. Changeling Force:
Class: Gate Card
Effect: This card reverses all of the effects of an opponent's most recent Ability Card activated.

058. Power Flatter:
Class: Gate Card
Effect: This card reverts the Power Levels of all Bakugan on the battlefield back to their base levels. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.

059. Gear Barricade:
Class: Gate Card
Effect: This card allows your Bakugan standing on it to dismantle an opponent's in-play Battle Gear, preventing it from activating any future Ability Cards for the duration of the round, as well as erasing the Battle Gear's own power boost. In addition, this card enables the activator to increase the current Energy Meter of his/her Battle Gear by 100 points.

060. Ruby Storm:
Class: Gate Card
Effect:
- This card increases the Power Level of your Bakugan equipped with Destrakon Gear by 400 points. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.
- Increases the Strength of your Bakugan equipped with Destrakon Gear by 1 point.

061. Element Merge:
Class: Gate Card
Effect: This card transfers 200 points from each of your opponent's Bakugan's Power Levels to your own Bakugan's total.

062. Pyrus Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

063. SubTerra Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

064. Haos Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

065. Darkus Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

066. Aquos Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

067. Ventus Spotting Out:
Class: Gate Card
Effect: -500 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

LEVEL 5 GATE CARDS

068. Pyrus Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

069. SubTerra Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

070. Haos Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

071. Darkus Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

072. Aquos Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

073. Ventus Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

074. Pyrus Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

075. SubTerra Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

076. Haos Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Haos Bakugan standing on this Gate Card.

077. Darkus Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Darkus Bakugan standing on this Gate Card.

078. Aquos Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

079. Ventus Reactor (Lv 5):
Class: Gate Card
Effect: +500 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

080. Freeze Enemy:
Class: Gate Card
Effect:
- This card allows your Bakugan standing on it to prevent an opponent's Bakugan from activating any future Ability Cards for the duration of the round, unless those Ability Cards include the effect of nullifying a Gate Card.
- Reduces each of your opponent's Bakugan's Strength to 0.
- Reduces each of your opponent's Bakugan's Agility to 0.

081. Active Ghost:
Class: Gate Card
Effect: This card ends the current round with the difference in Power Level being dealt to the owner of the Bakugan with the lower Power Level as Life Gauge damage (the overall damage is still divided by the defeated Bakugan's Defense, as normal). This Gate Card can still be nullified before the effect resolves.

082. Ring Zero:
Class: Gate Card
Effect: This card neutralizes all of an opponent's active Ability Cards that have already been played during this round.

083. Land Pressure:
Class: Gate Card
Effect: This card decreases each of your opponent's Bakugan's Power Levels by 200 points. In addition, prevents one of an opponent's Bakugan currently in the battle from activating any future Ability Cards for the duration of the round, unless those Ability Cards include the effect of nullifying a Gate Card.

084. *Attribute* Battle Audience:
Class: Gate Card
Effect: Changes the attribute of the owner's Bakugan to whatever appropriate attribute he/she has declared upon opening this Gate Card. In addition, neutralizes all of an opponent's active Ability Cards played during this round. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 500 points each.

085. Power Ditch:
Class: Gate Card
Effect: This card transfers 500 points from an opponent's Bakugan's Power Level total to your own Bakugan's total.

086. Apoptosis:
Class: Gate Card
Effect: This card decreases each of your opponent's Bakugan's Power Levels until they reach a total of 100 points each.

087. Misty Solitude:
Class: Gate Card
Effect: This card disconnects communication between an opponent's Bakugan and partner Brawler, thus preventing that opponent from activating Ability Cards or equipping Battle Gear for the duration of the activator's next three turns. If that opponent Bakugan's Will exceeds that of your own Bakugan's currently standing on this Gate Card, this card's effect only lasts for one turn.

088. Ansamon Judgement:
Class: Gate Card
Effect: This card reduces the Power Levels of all non-Ventus-attributed Bakugan currently standing on it to 0.
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Marucho
LV 5 BRAWLER
Marucho


Posts : 67
Join date : 2012-04-05

BAKUGAN STATUS
BAKUGAN POINTS:
CARDS OF BAKUGAN INTERSPACE Left_bar_bleue4000/1000000CARDS OF BAKUGAN INTERSPACE Empty_bar_bleue  (4000/1000000)

CARDS OF BAKUGAN INTERSPACE Empty
PostSubject: Re: CARDS OF BAKUGAN INTERSPACE   CARDS OF BAKUGAN INTERSPACE Icon_minitimeSun Sep 16, 2012 1:33 pm

Lv 1 = bright green
Lv 2-3 = yellow green
Lv 4-6 = yellow
Lv 7-8 = orange
Lv 9-10 = red

LEVEL 1 ABILITY CARDS

001. Pyrus Sear:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan's Attack Force by 1 point.
- Increases your Pyrus Bakugan's Strength by 2 points.

002. SubTerra Rockslide:
Class: Attack
Effect:
- Allows your SubTerra Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your SubTerra Bakugan's Attack Force by 1 point.
- Increases your SubTerra Bakugan's Strength by 1 point.
- Increases your SubTerra Bakugan's Agility by 1 point.

003. Haos Gleam:
Class: Attack
Effect:
- Increases your Haos Bakugan's Power Level by 250 points and allows that Haos Bakugan to decrease an opponent's Bakugan's Power Level total by 150 points.
- Increases your Haos Bakugan's Attack Force by 1 point.
- Increases your Haos Bakugan's Agility by 2 points.

004. Darkus Haze:
Class: Attack
Effect:
- Increases your Darkus Bakugan's Power Level by 300 points and allows that Darkus Bakugan to decrease an opponent's Bakugan's Power Level total by 100 points.
- Increases your Darkus Bakugan's Attack Force by 2 points.
- Increases your Darkus Bakugan's Intelligence by 1 point.

005. Aquos Downpour:
Class: Attack
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points and allows that Aquos Bakugan to decrease an opponent's Bakugan's Power Level total by 350 points.
- Increases your Aquos Bakugan's Attack Force by 1 point.
- Increases your Aquos Bakugan's Strength by 1 point.
- Increases your Aquos Bakugan's Intelligence by 1 point.

006. Ventus Cyclone:
Class: Attack
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Attack Force by 2 points.
- Increases your Ventus Bakugan's Agility by 1 point.

007. Lava Barricade:
Class: Defense
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Pyrus Bakugan's Defense by 1 point.
- Increases your Pyrus Bakugan's Agility by 2 points.

008. Marble Stronghold:
Class: Defense
Effect:
- Allows your SubTerra Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your SubTerra Bakugan's Defense by 1 point.
- Increases your SubTerra Bakugan's Strength by 2 points.

009. Radiant Glare:
Class: Defense
Effect:
- Allows your Haos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Haos Bakugan's Defense by 1 point.
- Increases your Haos Bakugan's Intelligence by 2 points.

010. Gloaming Nightfall:
Class: Defense
Effect:
- Allows your Darkus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Darkus Bakugan's Defense by 1 point.
- Increases your Darkus Bakugan's Strength by 1 point.
- Increases your Darkus Bakugan's Agility by 1 point.

011. Arctic Submerge:
Class: Defense
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Aquos Bakugan's Defense by 1 point.
- Increases your Aquos Bakugan's Agility by 2 points.

012. Zephyr Aegis:
Class: Defense
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Ventus Bakugan's Defense by 1 point.
- Increases your Ventus Bakugan's Agility by 1 point.
- Increases your Ventus Bakugan's Intelligence by 1 point.

013. Poison Flasher:
Class: Attack
Effect:
- Increases your Longfly's Power Level by 400 points.
- Increases your Longfly's Attack Force by 3 points.
- Increases your Longfly's Strength by 2 points.
- Increases your Longfly's Agility by 2 points.

014. Split Pointer:
Class: Attack/Defense
Effect:
- Allows your Longfly Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Longfly's Attack Force by 2 points.
- Increases your Longfly's Defense by 2 points.
- Increases your Longfly's Strength by 1 point.
- Increases your Longfly's Agility by 2 points.

015. Sonic Missle:
Class: Attack
Effect:
- Allows your Longfly Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Longfly's Attack Force by 2 points.
- Increases your Longfly's Strength by 2 points.
- Increases your Longfly's Agility by 1 point.

016. Shockwave Repulsion:
Class: Defense
Effect:
- Allows your Longfly Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Longfly's Defense by 2 points.
- Increases your Longfly's Strength by 3 points.

017. Bowel Fire:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Scaboid's total.
- Increases your Scaboid's Attack Force by 3 points.
- Increases your Scaboid's Strength by 2 points.

018. Omnivision:
Class: Defense
Effect:
- Allows your Scaboid Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Scaboid's Defense by 2 points.
- Increases your Scaboid's Intelligence by 3 points.

019. Ivory Claw:
Class: Attack/Defense
Effect:
- Increases your Scaboid's Power Level by 100 points and allows that Scaboid to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Scaboid's Attack Force by 2 points.
- Increases your Scaboid's Defense by 2 points.
- Increases your Scaboid's Strength by 3 points.
- Increases your Scaboid's Agility by 1 point.

020. Glowering Hurtle:
Class: Attack
Effect:
- Increases your Scaboid's Power Level by 400 points.
- Increases your Scaboid's Attack Force by 2 points.
- Increases your Scaboid's Strength by 2 points.
- Increases your Scaboid's Agility by 3 points.

021. Spark Storm:
Class: Attack/Defense
Effect:
- Allows your Jetro Bakugan to negate an opponent's most recent Ability Card activated. In addition, allows that Jetro to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Defense by 2 points.
- Increases your Jetro's Strength by 2 points.

022. Matchwave:
Class: Attack
Effect:
- Increases your Jetro's Power Level by 400 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Strength by 2 points.
- Increases your Jetro's Intelligence by 2 points.

023. Conjure Life:
Class: Defense
Effect:
- Allows your Jetro Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Jetro's Defense by 4 points.
- Increases your Jetro's Intelligence by 2 points.

024. Flash Storm:
Class: Attack
Effect:
- Allows your Jetro Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Strength by 3 points.

025. Hyper Maze:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level to your Jetro's total.
- Increases your Jetro's Attack Force by 2 points.
- Increases your Jetro's Strength by 2 points.

026. Lithe Rush:
Class: Attack
Effect:
- Allows your Gren Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 3 points.

027. Cellular Regeneration:
Class: Defense
Effect:
- Allows your Gren Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Gren's Defense by 3 points.
- Increases your Gren's Intelligence by 4 points.

028. Spike Slash:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Gren's total.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Defense by 2 points.
- Increases your Gren's Strength by 3 points.
- Increases your Gren's Agility by 2 points.

029. Aquatic Flail:
Class: Attack
Effect:
- Increases your Gren's Power Level by 400 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 2 points.
- Increases your Gren's Will by 2 points.

030. Dark Silencer:
Class: Attack
Effect:
- Increases your Venoclaw's Power Level by 400 points.
- Increases your Venoclaw's Attack Force by 2 points.
- Increases your Venoclaw's Strength by 3 points.
- Increases your Venoclaw's Intelligence by 1 point.

031. Lagrange Dark Matter:
Class: Attack
Effect:
- Allows your Venoclaw Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Venoclaw's Attack Force by 3 points.
- Increases your Venoclaw's Strength by 3 points.
- Increases your Venoclaw's Intelligence by 2 points.

032. Alluring Gemstone:
Class: Defense
Effect:
- Transfers 200 points from each of your opponent's Bakugan's Power Levels to your Venoclaw's total.
- Increases your Venoclaw's Defense by 2 points.
- Increases your Venoclaw's Strength by 2 points.
- Increases your Venoclaw's Intelligence by 3 points.

033. Triple Fang:
Class: Attack/Defense
Effect:
- Allows your Venoclaw Bakugan to negate an opponent's most recent Ability Card played.
- Increases your Venoclaw's Attack Force by 2 points.
- Increases your Venoclaw's Defense by 2 points.
- Increases your Venoclaw's Strength by 1 point.
- Increases your Venoclaw's Agility by 1 point.
- Increases your Venoclaw's Intelligence by 1 point.

034. Extreme Illumination:
Class: Attack
Effect:
- Allows your Ramdol Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Ramdol's Attack Force by 2 points.
- Increases your Ramdol's Strength by 2 points.
- Increases your Ramdol's Intelligence by 2 points.

035. Ramming Collision:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Ramdol's total.
- Increases your Ramdol's Attack Force by 2 points.
- Increases your Ramdol's Strength by 2 points.
- Increases your Ramdol's Agility by 3 points.

036. Evasive Overdrive:
Class: Defense
Effect:
- Allows your Ramdol Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Ramdol's Defense by 2 points.
- Increases your Ramdol's Agility by 4 points.
- Increases your Ramdol's Intelligence by 1 point.

037. Chain Whip:
Class: Attack
Effect:
- Allows your Zipzam Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Zipzam's Attack Force by 2 points.
- Increases your Zipzam's Strength by 3 points.
- Increases your Zipzam's Agility by 2 points.

038. Duke Gear:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Zipzam's total.
- Increases your Zipzam's Attack Force by 2 points.
- Increases your Zipzam's Strength by 2 points.

039. Tetrablaster:
Class: Attack/Defense
Effect:
- Increases your Zipzam's Power Level by 400 points.
- Increases your Zipzam's Attack Force by 3 points.
- Increases your Zipzam's Defense by 2 points.
- Increases your Zipzam's Strength by 2 points.

040. Slopeton:
Class: Defense
Effect:
- Allows your Zipzam Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Zipzam's Defense by 2 points.
- Increases your Zipzam's Agility by 4 points.
- Increases your Zipzam's Intelligence by 2 points.

041. Sarracenian Bind:
Class: Defense
Effect:
- Allows your Volt Elezoid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Strength by 1 point.
- Increases your Volt Elezoid's Intelligence by 1 point.

042. Tendril Bind:
Class: Attack/Defense
Effect:
- Allows your Volt Elezoid Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Attack Force by 2 points.
- Increases your Volt Elezoid's Strength by 2 points.

043. Jolting Glare:
Class: Attack
Effect:
- Allows your Volt Elezoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Volt Elezoid's Attack Force by 2 points.
- Increases your Volt Elezoid's Strength by 3 points.
- Increase your Volt Elezoid's Intelligence by 3 points.

044. Poison Matrix:
Class: Defense
Effect:
- Allows your Volt Elezoid Bakugan to reverse an opponent's most recent Attack-Class Ability Card activated.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Strength by 2 points.
- Increases your Volt Elezoid's Intelligence by 3 points.

045. Pincer Grapple:
Class: Attack
Effect:
- Allows your Clawsaurus Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Clawsaurus' Attack Force by 3 points.
- Increases your Clawsaurus' Strength by 2 points.

046. Exo-Armour:
Class: Defense
Effect:
- Allows your Clawsaurus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Clawsaurus' Defense by 3 points.
- Increases your Clawsaurus' Strength by 3 points.

047. Land Sonic:
Class: Attack
Effect:
- Increases your Clawsaurus' Bakugan's Power Level by 400 points.
- Increases your Clawsaurus' Attack Force by 2 points.
- Increases your Clawsaurus' Strength by 1 point.
- Increases your Clawsaurus' Agility by 2 points.

048. Caste Ambush:
Class: Attack
Effect:
- Increases the Power Levels of each Bakugan on your Clawsaurus' side of the battlefield by 300 points.
- Increases your Clawsaurus' Attack Force by 2 points.
- Increases your Clawsaurus' Strength by 1 point.
- Increases your Clawsaurus' Agility by 1 point.
- Increases your Clawsaurus' Intelligence by 1 point.

049. Snap Strike:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Snapzoid's total.
- Increases your Snapzoid's Attack Force by 2 points.
- Increases your Snapzoid's Strength by 1 point.
- Increases your Snapzoid's Agility by 2 points.

050. Serpent Lunge:
Class: Attack
Effect:
- Increases your Snapzoid's Power Level by 400 points.
- Increases your Snapzoid's Attack Force by 3 points.
- Increases your Snapzoid's Agility by 3 points.

051. Constrict Phaser:
Class: Defense
Effect:
- Allows your Snapzoid Bakugan to neutralize an opponent's most recent Attack-Class Ability Card activated.
- Increases your Snapzoid's Defense by 2 points.
- Increases your Snapzoid's Strength by 3 points.
- Increases your Snapzoid's Agility by 2 points.

052. Dual Consumer:
Class: Attack
Effect:
- Allows your Snapzoid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Snapzoid's Attack Force by 2 points.
- Increases your Snapzoid's Strength by 2 points.
- Increases your Snapzoid's Agility by 1 point.

053. Lumitroid Beam:
Class: Attack
Effect:
- Allows your Lumitroid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Intelligence by 2 points.

054. Neural Ray:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Lumitroid's total.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Defense by 3 points.
- Increases your Lumitroid's Intelligence by 3 points.

055. Optic Stun:
Class: Defense
Effect:
- Allows your Lumitroid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Lumitroid's Defense by 2 points.
- Increases your Lumitroid's Agility by 3 points.
- Increases your Lumitroid's Intelligence by 2 points.

056. Tail Razor:
Class: Attack
Effect:
- Increases your Lumitroid's Power Level by 300 points. In addition, allows that Lumitroid Bakugan to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Lumitroid's Attack Force by 2 points.
- Increases your Lumitroid's Strength by 2 points.
- Increases your Lumitroid's Agility by 3 points.

057. Wing Shield:
Class: Defense
Effect:
- Allows your Farakspin Bakugan to negate an opponent's most recent Attack-Class Ability Card activated. In addition, increases that Farakspin's Power Level by 200 points.
- Increases your Farakspin's Defense by 2 points.
- Increases your Farakspin's Strength by 1 point.
- Increases your Farakspin's Agility by 2 points.

058. Whirlwind Tempest:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Farakspin's total.
- Increases your Farakspin's Attack Force by 2 points.
- Increases your Farakspin's Agility by 3 points.

059. Squall Storm:
Class: Attack
Effect:
- Allows your Farakspin Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Farakspin's Attack Force by 2 points.
- Increases your Farakspin's Strength by 2 points.
- Increases your Farakspin's Agility by 2 points.

060. Celadon Hurricane:
Class: Attack
Effect:
- Increases your Farakspin's Power Level by 400 points.
- Increases your Farakspin's Attack Force by 2 points.
- Increases your Farakspin's Agility by 2 points.

061. Ghoul Cannon:
Class: Attack
Effect:
- Increases your Spidaro's Power Level by 300 points.
- Increases your Spidaro's Attack Force by 2 points.
- Increases your Spidaro's Strength by 2 points.

062. Drain Impact:
Class: Attack
Effect:
- Allows your Spidaro Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Spidaro's Attack Force by 1 point.
- Increases your Spidaro's Strength by 4 points.
- Increases your Spidaro's Agility by 1 point.

063. Shell Deflection:
Class: Defense
Effect:
- Allows your Spidaro Bakugan to negate an opponent's Bakugan's most recent Attack-Class Ability Card played.
- Increases your Spidaro's Defense by 2 points.
- Increases your Spidaro's Strength by 2 points.

064. Starring Arrow:
Class: Attack
Effect:
- Allows your Spidaro Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Spidaro's Attack Force by 3 points.
- Increases your Spidaro's Strength by 2 points.
- Increases your Spidaro's Agility by 1 point.

065. Piercing Maelstrom:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Riverus' total.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Agility by 2 points.

066. Coursing Plunge:
Class: Attack
Effect:
- Increases your Riverus' Power Level by 400 points.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Agility by 3 points.

067. Dorsal Slasher:
Class: Attack/Defense
Effect:
- Allows your Riverus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.

068. Horn Parry:
Class: Defense
Effect:
- Allows your Riverus Bakugan to decrease your opponent's Bakugan's Power Level total by 400 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.

069. Morphing Mirage:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Nastix's total.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Intelligence by 3 points.

070. Smothering Hold:
Class: Attack
Effect:
- Increases your Nastix's Power Level by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 4 points.

071. Toxic Emission:
Class: Attack
Effect:
- Allows your Nastix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Agility by 1 point.
- Increases your Nastix's Intelligence by 1 point.

072. Absorptive Frame:
Class: Defense
Effect:
- Allows your Nastix Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Intelligence by 2 points.


LEVEL 2 ABILITY CARDS

073. Dual Battle:
Class: Attack/Defense
Effect:
- Increases your Ramdol's Power Level by 400 points.
- If a "Dual Battle" Ability Card has already been activated by an ally brawler during this round and is still in effect, increases your Bakugan's Power Level by 400 points and combines power levels with the Ramdol currently in the battle who used the preceding "Dual Battle" Ability Card. This Ability Card can only be used once per game.
- Increases your Bakugan's Attack Force by 2 points.
- Increases your Bakugan's Strength by 1 point.
- Increases your Bakugan's Agility by 2 points.

074. Iraise Hammer:
Class: Attack
Effect:
- Increases your Luxtor's Power Level by 400 points.
- Increases your Luxtor's Attack Force by 2 points.
- Increases your Luxtor's Strength by 3 points.

075. Crush Cluster:
Class: Attack/Defense
Effect:
- Allows your Luxtor Bakugan to nullify the current Gate Card where the battle is taking place. In addition, increases your Luxtor's Power Level by 200 points.
- Increases your Luxtor's Attack Force by 2 points.
- Increases your Luxtor's Defense by 2 points.
- Increases your Luxtor's Strength by 2 points.
- Increases your Luxtor's Agility by 2 points.

076. Alvert Impact:
Class: Attack
Effect:
- Allows your Luxtor Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Luxtor's Attack Force by 3 points.
- Increases your Luxtor's Strength by 3 points.
- Increases your Luxtor's Agility by 1 point.

077. Goliath Snow:
Class: Defense
Effect:
- Allows your Fangoid Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Fangoid's Defense by 2 points.
- Increases your Fangoid's Intelligence by 1 point.

078. Luna Spartan:
Class: Attack
Effect:
- Allows your Fangoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Fangoid's Attack Force by 2 points.
- Increases your Fangoid's Strength by 3 points.
- Increases your Fangoid's Agility by 1 point.

079. Spark Gladiator:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Fangoid's total.
- Increases your Fangoid's Attack Force by 2 points.
- Increases your Fangoid's Strength by 3 points.

080. Shining Barrier:
Class: Defense
Effect:
- Allows your Fangoid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Fangoid's Defense by 2 points.
- Increases your Fangoid's Strength by 2 points.
- Increases your Fangoid's Intelligence by 3 points.

081. Jinx Magic:
Class: Attack
Effect:
- Allows your Merlix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Merlix's Attack Force by 2 points.
- Increases your Merlix's Strength by 3 points.
- Increases your Merlix's Intelligence by 2 points.

082. Doom Cube:
Class: Attack/Defense
Effect:
- During your next turn, allows your Merlix Bakugan to roll the DOOM CUBE die one time only. All Bakugan who share the same attribute as the outcome of the dice roll have their Power Levels reduced to 0. Until the time comes for you to roll the die, no opponent may attack Merlix under any circumstances.
- Increases your Merlix's Attack Force by 3 points.
- Increases your Merlix's Defense by 3 points.

083. Mage Illusion:
Class: Defense
Effect:
- Allows your Merlix Bakugan to negate an opponent's most recent Ability Card activated. In addition, increases that Merlix's Power Level by 200 points.
- Increases your Merlix's Defense by 3 points.
- Increases your Merlix's Intelligence by 2 points.

084. Brazen Hallucination:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Merlix's total.
- Increases your Merlix's Attack Force by 2 points.
- Increases your Merlix's Strength by 2 points.
- Increases your Merlix's Intelligence by 4 points.

085. Hient Spinner:
Class: Attack
Effect:
- Increases your Raptorix's Power Level by 400 points.
- Increases your Raptorix's Attack Force by 2 points.
- Increases your Raptorix's Agility by 2 points.

086. Gale Storm:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Raptorix's total.
- Increases your Raptorix's Attack Force by 3 points.
- Increases your Raptorix's Strength by 3 points.
- Increases your Raptorix's Agility by 2 points.

087. Vacuum Spin:
Class: Defense
Effect:
- Allows your Raptorix Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Raptorix's Defense by 3 points.
- Increases your Raptorix's Agility by 2 points.

088. Razor Talon:
Class: Attack
Effect:
- Increases your Raptorix's Power Level by 300 points.
- Increases your Raptorix's Attack Force by 2 points.
- Increases your Raptorix's Strength by 2 points.

089. Storm Winding:
Class: Attack
Effect:
- Increases the Power Levels of each Bakugan on your Raptorix's side of the battlefield by 200 points. In addition, decreases an opponent's Bakugan's Power Level total by 300 points.
- Increases your Raptorix's Attack Force by 2 points.
- Increases your Raptorix's Strength by 2 points.
- Increases your Raptorix's Intelligence by 3 points.

090. Invisible Assault:
Class: Attack/Defense
Effect:
- Allows your Glotronoid Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. In addition, increases your Glotronoid's Power Level by 300 points.
- Increases your Glotronoid's Attack Force by 1 point.
- Increases your Glotronoid's Defense by 3 points.
- Increases your Glotronoid's Strength by 2 points.

091. Venom Fog:
Class: Attack
Effect:
- Allows your Glotronoid Bakugan to negate an opponent's Bakugan's most recent Ability Card activated.
- Increases your Glotronoid's Attack Force by 1 point.
- Increases your Glotronoid's Strength by 2 points.
- Increases your Glotronoid's Intelligence by 2 points.

092. Hypnotic Wave:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Glotronoid's total.
- Increases your Glotronoid's Attack Force by 2 points.
- Increases your Glotronoid's Strength by 1 point.
- Increases your Glotronoid's Intelligence by 3 points.

093. Radiant Surge:
Class: Defense
Effect:
- Allows your Glotronoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Glotronoid's Defense by 2 points.
- Increases your Glotronoid's Strength by 2 points.

094. Queen Riot:
Class: Defense
Effect:
- Allows your Buz Hornix Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Buz Hornix's Defense by 2 points.
- Increases your Buz Hornix's Agility by 3 points.

095. Laser Cutter:
Class: Attack
Effect:
- Increases your Buz Hornix's Power Level by 400 points.
- Increases your Buz Hornix's Attack Force by 3 points.
- Increases your Buz Hornix's Strength by 2 points.
- Increases your Buz Hornix's Intelligence by 2 points.

096. Barbarian Tornado:
Class: Attack
Effect:
- Increases your Buz Hornix's Power Level by 300 points. In addition, allows your Buz Hornix Bakugan to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Buz Hornix's Attack Force by 2 points.
- Increases your Buz Hornix's Strength by 2 points.
- Increases your Buz Hornix's Agility by 3 points.

097. Tusk Needle:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Splight's total.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 2 points.

098. Iron Shield:
Class: Defense
Effect:
- Allows your Splight Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

099. Claw Swipe:
Class: Attack
Effect:
- Allows your Splight Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 1 point.
- Increases your Splight's Agility by 3 points.

100. Stealth Charge:
Class: Attack/Defense
Effect:
- Allows your Splight Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. In addition, allows that Splight Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

LEVEL 3 ABILITY CARDS

101. Durandal Cannon:
Class: Attack
Effect:
- Increases your Buz Hornix's Power Level by 400 points. In addition, allows your Buz Hornix Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Buz Hornix's Attack Force by 3 points.
- Increases your Buz Hornix's Strength by 2 points.

102. Metal Breakthrough:
Class: Defense
Effect:
- Allows your Luxtor Bakugan to prevent an opponent from activating any Ability Cards that increase their own Bakugan's Power Level(s) for the duration of the round. In addition, nullifies the effects of the current Gate Card if it decreases that Luxtor's Power Level in any way.
- Increases your Luxtor's Defense by 4 points.
- Increases your Luxtor's Strength by 3 points.

103. Crush Arrow:
Class: Attack
Effect:
- Allows your Coredem Bakugan to negate an opponent's most recent Ability Card activated. In addition, increases Coredem's Power Level by 400 points.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.

104. (2x) Core Knuckle:
Class: Attack
Effect:
- Increases your Coredem's Power Level by 300 points.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.

105. Phantom Blow:
Class: Attack
Effect:
- Increases your Coredem's Power Level by 400 points.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.
- Increases your Coredem's Agility by 2 points.

106. Dimension Hole:
Class: Defense
Effect:
- Allows your Coredem Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Coredem's Defense by 2 points.
- Increases your Coredem's Strength by 1 point.
- Increases your Coredem's Intelligence by 1 point.

107. Scale Arrow:
Class: Attack
Effect:
- Allows your Coredem Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Coredem's Attack Force by 2 points.
- Increase your Coredem's Strength by 3 points.

108. Plate Shield:
Class: Defense
Effect:
- Allows your Coredem Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Coredem's Defense by 4 points.

109. Sling Exia:
Class: Attack
Effect:
- Allows your Coredem Bakugan to decrease an opponent's Bakugan's Power Level total by 500 points.
- Increases your Coredem's Attack Force by 4 points.
- Increases your Coredem's Strength by 2 points.
- Increases your Coredem's Intelligence by 2 points.

110. Hammer Blow:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Coredem's total.
- Increases your Coredem's Attack Force by 3 points.
- Increases your Coredem's Strength by 2 points.

111. Rippling Stream:
Class: Attack
Effect:
- Increases your Coredem's Power Level by 200 points.
- Increases your Coredem's Attack Force by 1 point.
- Increases your Coredem's Strength by 3 points.
- Increases your Coredem's Agility by 1 point.

112. Vector Fist:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 400 points.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

113. Mirage Up:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 300 points.
- Increases your Aranaut's Attack Force by 2 points.
- Increases your Aranaut's Strength by 3 points.
- Increases your Aranaut's Intelligence by 3 points.

114. Mirage Jet:
Class: Attack/Defense
Effect:
- Allows your Aranaut Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Aranaut's Attack Force by 2 points.
- Increases your Aranaut's Defense by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

115. Support Light:
Class: Defense
Effect:
- Allows your Aranaut Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Aranaut's Defense by 3 points.
- Increases your Aranaut's Strength by 1 point.
- Increases your Aranaut's Intelligence by 1 point.

116. Dual Commando:
Class: Attack/Defense
Effect:
- Increases the Power Levels of all Aranaut Bakugan on your side of the battlefield by 200 points.
- Increases your/your ally's Aranaut's Attack Force by 2 points.
- Increases your/your ally's Aranaut's Defense by 2 points.
- Increases your/your ally's Aranaut's Strength by 1 points.
- Increases your/your ally's Aranaut's Agility by 2 points.

117. Spiral Glowdown:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 300 points.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

118. (2x) Valkyrie Fist:
Class: Attack
Effect:
- Allows your Aranaut Bakugan to nullify the current Gate Card where the battle is taking place. In addition, transfers 300 points from an opponent's Bakugan's Power Level total to your Aranaut's total.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.

119. Fist Alley:
Class: Attack
Effect:
- Increases your Aranaut's Power Level by 400 points.
- Increases your Aranaut's Attack Force by 3 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Intelligence by 2 points.

120. Jumpy Mirage:
Class: Attack
Effect:
- Transfers 300 points from each of your opponent's Bakugan's Power Levels to your Aranaut's total.
- Increases your Aranaut's Attack Force by 2 points.
- Increases your Aranaut's Strength by 2 points.
- Increases your Aranaut's Agility by 2 points.

121. Light Wave:
Class: Defense
Effect:
- Allows your Aranaut Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Aranaut's Defense by 3 points.
- Increases your Aranaut's Strength by 1 point.
- Increases your Aranaut's Intelligence by 1 point.

122. Aurora Impact:
Class: Attack
Effect:
- Allows your Aranaut Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Aranaut's Attack Force by 4 points.
- Increases your Aranaut's Strength by 3 points.

123. (2x) Healblue:
Class: Defense
Effect:
- Allows your Akwimos Bakugan to negate an opponent's most recent Attack-Class Ability Card played. In addition, increases the Power Levels of each Bakugan on that Akwimos' side of the battlefield by 300 points.
- Increase your Akwimos' Defense by 2 points.
- Increases your Akwimos' Intelligence by 2 points.

124. Ninja Eraser:
Class: Defense:
Effect:
- Allows your Akwimos Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

125. Spiral Pressure:
Class: Attack
Effect:
- Increases your Akwimos' Power Level by 400 points.
- Increase your Akwimos' Attack Force by 4 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

126. Shadow Pincer:
Class: Attack
Effect:
- Increases your Akwimos' Power Level by 300 points.
- Increase your Akwimos' Attack Force by 3 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

127. Depth World:
Class: Attack/Defense
Effect:
- Increases your Akwimos' Power Level by 400 points.
- Increase Akwimos' Attack Force by 3 points.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 1 point.
- Increases your Akwimos' Agility by 4 points.

128. Ocean Booster:
Class: Defense
Effect:
- This card may only be activated in response to an attack that consists of two or more moves. Allows your Akwimos Bakugan to neutralize an opponent's most recent attack launched last turn. In addition, increases your Akwimos' Power Level by 300 points.
- Increases your Akwimos' Defense by 3 points.
- Increases your Akwminos' Agility by 2 points.

129. Shadow Claw Double:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Akwimos' total.
- Increase your Akwimos' Attack Force by 2 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

130. Loop Defense:
Class: Defense
Effect:
- Increases the Power Levels of each Bakugan on your Akwimos' side of the battlefield by 300 points.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 2 points.

131. Elemental Blue:
Class: Attack/Defense
Effect: This Ability Card can only be used once, per world environment. Allows your Akwimos Bakugan to call a draw to the brawl by freezing the opponent(s) in their tracks. This Ability Card can still be negated before the effect resolves.
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Marucho
LV 5 BRAWLER
Marucho


Posts : 67
Join date : 2012-04-05

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PostSubject: Re: CARDS OF BAKUGAN INTERSPACE   CARDS OF BAKUGAN INTERSPACE Icon_minitimeSun Sep 16, 2012 1:33 pm

Ability Cards PT II.

LEVEL 4 ABILITY CARDS

132. Change Exia:
Class: Defense
Effect:
- Allows your Coredem Bakugan to reverse the effect of the current Gate Card onto its activator.
- Increases your Coredem's Defense by 3 points.
- Increases your Coredem's Strength by 2 points.
- Increases your Coredem's Intelligence by 2 points.

133. Armored Exia:
Class Defense
Effect:
- Allows your Coredem Bakugan to absorb the Power Level increase of an opponent's most recent Ability Card played.
- Increases your Coredem's Defense by 4 points.
- Increases your Coredem's Strength by 1 point.

134. Dragon Hummer:
Class: Attack
Effect:
- Allows your Helix Dragonoid Bakugan to neutralize an opponent's most recent Ability Card activated.
- Increases your Helix Dragonoid's Attack Force by 3 points.
- Increases your Helix Dragonoid's Strength by 2 points.
- Increases your Helix Dragonoid's Agility by 2 points.

135. (2x) Galactic Dragon:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 500 points.
- Increases your Helix Dragonoid's Attack Force by 4 points.
- Increases your Helix Dragonoid's Strength by 2 points.

136. Firim Tornado:
Class: Attack
Effect:
- Transfers 400 points from an opponent’s Bakugan's Power Level total to your Helix Dragonoid's total. In addition, allows that Helix Dragonoid Bakugan to nullify the opponent's current Gate Card where battle is taking place.
- Increases your Helix Dragonoid's Attack Force by 3 points.

137. Burning Reflector:
Class: Defense
Effect:
- Allows your Helix Dragonoid Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Helix Dragonoid's Defense by 2 points.

138. Hyper Helix Shield:
Class: Defense
Effect:
- Allows your Helix Dragonoid Bakugan to mimic the Power Level increase of an opponent's most recent Attack-Class Ability Card played. In addition, increases your Helix Dragonoid's Power Level by another 100 points.
- Increases your Helix Dragonoid's Defense by 2 points.

139. Strike Tornado:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 400 points. In addition, allows that Helix Dragonoid to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Helix Dragonoid's Attack Force by 2 points.
- Increases your Helix Dragonoid's Agility by 2 points.

140. (2x) Corundum Tusk:
Class: Attack
Effect:
- Increases your Rubanoid's Power Level by 300 points.
- Increases your Rubanoid's Attack Force by 2 points.
- Increases your Rubanoid's Strength by 3 points.

141. Joule Deeper:
Class: Attack
Effect:
- Increases your Rubanoid's Power Level by 400 points.
- Increases your Rubanoid's Attack Force by 3 points.
- Increases your Rubanoid's Strength by 3 points.

142. Crimson Defense:
Class: Defense
Effect:
- Allows your Rubanoid Bakugan to neutralize an opponent's most recent Attack-Class Ability Card activated.
- Increases your Rubanoid's Defense by 3 points.
- Increases your Rubanoid's Strength by 2 points.
- Increases your Rubanoid's Agility by 2 points.

143. Scarlet Plate:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Rubanoid's total.
- Increases your Rubanoid's Attack Force by 4 points.
- Increases your Rubanoid's Strength by 1 point.
- Increases your Rubanoid's Agility by 3 points.
- Increases your Rubanoid's Intelligence by 1 point.

144. Red Deeper:
Class: Attack
Effect:
- Allows your Rubanoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Rubanoid's Attack Force by 3 points.
- Increases your Rubanoid's Strength by 3 points.

145. Long Aercules:
Class: Attack
Effect:
- Allows your Avior Bakugan to use the effect of the Battle Form Extension. In addition, transfers 400 points from an opponent's Bakugan's Power Level total to that Avior's total.
- Increases your Avior's Attack Force by 4 points.
- Increases your Avior's Strength by 3 points.
- Increases your Avior's Agility by 3 points.

146. Offering Armour:
Class: Defense
Effect:
- Allows your Avior Bakugan to negate an opponent's most recent Ability Card activated. In addition, increases that Avior's Power Level by 300 points.
- Increases your Avior's Defense by 3 points.

147. (2x) Bolting Chain:
Class: Attack
Effect:
- Allows your Avior Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Avior's Attack Force by 3 points.
- Increases your Avior's Strength by 2 points.
- Increases your Avior's Agility by 1 point.
- Increases your Avior's Intelligence by 1 point.

148. Luft Howling:
Class: Defense
Effect:
- Allows your Avior Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Avior's Defense by 3 points.
- Increases your Avior's Strength by 2 points.
- Increases your Avior's Agility by 1 point.
- Increases your Avior's Intelligence by 1 point.

149. Ifreet Cannon:
Class: Attack
Effect:
- Allows your Avior Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Avior's Attack Force by 3 points.
- Increases your Avior's Strength by 2 points.
- Increases your Avior's Agility by 2 points.

150. (2x) Bolting Storm:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Contestir's total.
- Increases your Contestir's Attack Force by 3 points.
- Increases your Contestir's Strength by 2 points.
- Increases your Contestir's Agility by 2 points.
- Increases your Contestir's Intelligence by 2 points.

151. Bolting Glow:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Contestir's total.
- Increases your Contestir's Attack Force by 2 points.
- Increases your Contestir's Agility by 2 points.
- Increases your Contestir's Intelligence by 2 points.

152. Advance Rapier:
Class: Attack
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Contestir's total.
- Increases your Contestir's Attack Force by 3 points.

153. Shiny Monk:
Class: Attack
Effect:
- Allows your Contestir Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Contestir's Attack Force by 3 points.
- Increases your Contestir's Strength by 2 points.
- Increases your Contestir's Agility by 1 point.
- Increases your Contestir's Intelligence by 1 point.

154. Vanguard Lola:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Contestir's total.
- Increases your Contestir's Attack Force by 2 points.
- Increases your Contestir's Strength by 2 points.
- Increases your Contestir's Agility by 2 points.

155. Fandromeda:
Class: N/A
Effect:
- Sacrifices all of your current Life Gauge points in order for Contestir to return an opponent's Battle Gear attached to their Bakugan back to their hand. This Ability Card cannot be negated by another card effect.

156. (2x) Volting Vibra:
Class: Attack
Effect:
- Allows your Linehalt Bakugan to neutralize an opponent's most recent Ability Card activated. In addition, decreases that opponent's Bakugan's Power Level total by 300 points.
- Increases your Linehalt's Attack Force by 4 points.
- Increases your Linehalt's Strength by 3 points.

157. Dispel Closer:
Class: Attack/Defense
Effect:
- Allows your Linehalt Bakugan to absorb the Power Level increase of an opponent's most recent Attack-Class Ability Card played.
- Increases your Linehalt's Attack Force by 3 points.
- Increases your Linehalt's Defense by 3 points.
- Increases your Linehalt's Strength by 3 points.
- Increases your Linehalt's Agility by 3 points.
- Increases your Linehalt's Intelligence by 3 points.

158. Darkness Blizzard:
Class: Defense
Effect:
- Allows your Linehalt Bakugan to negate an opponent's most recent Ability Card played.
- Increases your Linehalt's Defense by 3 points.
- Increases your Linehalt's Agility by 3 points.

159. Dark Saber:
Class: Attack
Effect:
- Allows your Linehalt Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Linehalt's Attack Force by 3 points.
- Increases your Linehalt's Strength by 3 points.
- Increases your Linehalt's Intelligence by 2 points.

160. Razenbreaker:
Class: Attack
Effect:
- Increases your Linehalt's Power Level by 400 points.
- Increases your Linehalt's Attack Force by 4 points.
- Increases your Linehalt's Strength by 3 points.
- Increases your Linehalt's Intelligence by 3 points.

161. Ice Crasher:
Class: Defense
Effect:
- Allows your Linehalt Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Linehalt's Defense by 2 points.
- Increases your Linehalt's Strength by 2 points.
- Increases your Linehalt's Intelligence by 2 points.

162. Dark Javelin:
Class: Attack
Effect:
- Increases your Linehalt's Power Level by 400 points. In addition, allows that Linehalt Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points
- Increases your Linehalt's Attack Force by 4 points.
- Increases your Linehalt's Strength by 4 points.

163. Gigarth Ray:
Class: Attack
Effect:
- Allows your Linehalt Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Linehalt's Attack Force by 3 points.
- Increases your Linehalt's Strength by 3 points.
- If an opponent has a Gigarth Battle Gear in their Brawling Profile, decreases their Bakugan's Strength by 4 points.

164. (2x) Tri-Viper:
Class: Attack
Effect:
- Allows your Phosphos Bakugan to use the effect of the Paralysis Venom. In addition, allows that Phosphos to decrease an opponent's Bakugan's Power Level total by 300 points. During the first round of the Brawl only, increase that Phosphos' Power Level by 300 points in addition to the opponent's decrease.
- Increases your Phosphos' Attack Force by 3 points.

165. Gorgon Viper:
Class: Attack
Effect:
- Allows your Phosphos Bakugan to decrease each of your opponent's Bakugan's Power Levels by 500 points. In addition, if this card affects two or more opponents' Bakugan, allows that Phosphos Bakugan to use the effect of the Paralysis Venom.
- Increases your Phosphos' Attack Force by 4 points.
- Increases your Phosphos' Intelligence by 4 points.

166. Poison Rip:
Class: Attack
Effect:
- Allows your Phosphos Bakugan to use the effect of the Paralysis Venom. In addition, allows that Phosphos to prevent an opponent's in-play Battle Gear from activating any Ability Cards for the duration of the round. During the first round of the Brawl only, allows that Phosphos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Phosphos' Attack Force by 2 points.
- Increases your Phosphos' Strength by 2 points.
- Increases your Phosphos' Agility by 2 points.

167. Spit Poison:
Class: Attack
Effect:
- Allows your Phosphos Bakugan to use the effect of the Paralysis Venom. In addition, allows that Phosphos to decrease an opponent's Bakugan's Power Level total by 300 points. During the first round of the Brawl only, allows that Phosphos Bakugan to neutralize an opponent's most recent Attack-Class Ability Card played.
- Increases your Phosphos' Attack Force by 3 points.

168. Hunter Rip:
Class: Attack
Effect:
- Allows your Phosphos Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Phosphos' Attack Force by 2 points.
- Increases your Phosphos' Strength by 2 points.
- Increases your Phosphos' Agility by 2 points.

169. Stealth Claw:
Class: Attack/Defense
Effect:
- Allows your Phosphos Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the activator's next 2 turns. In addition, transfers 300 points from an opponent's Bakugan's Power Level total to that Phosphos' total.
- Increases your Phosphos' Attack Force by 3 points.
- Increases your Phosphos' Defense by 3 points.
- Increase your Phosphos' Agility by 2 points.
- Increase your Phosphos' Intelligence by 2 points.

170. Head Plasner:
Class: Attack
Effect:
- Increases your Phosphos' Power Level by 300 points. In addition, decreases each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Phosphos' Attack Force by 3 points.
- Increases your Phosphos' Strength by 2 points.
- Increases your Phosphos' Intelligence by 1 point.

171. Life Eater:
Class: Attack
Effect:
- Allows your Plitheon Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Plitheon's Attack Force by 3 points.
- Increases your Plitheon's Strength by 2 points.
- Increases your Plitheon's Agility by 2 points.

172. Metal Verde:
Class: Attack/Defense
Effect:
- Increases your Plitheon's Power Level by 300 points.
- Increases your Plitheon's Attack Force by 3 points.
- Increases your Plitheon's Defense by 3 points.
- Increases your Plitheon's Strength by 3 points.

173. Fly Slasher:
Class: Attack
Effect:
- Increases your Plitheon's Power Level by 400 points.
- Increases your Plitheon's Attack Force by 3 points.
- Increases your Plitheon's Strength by 2 points.
- Increases your Plitheon's Agility by 2 points.

174. (2x) Hyper Verde:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Plitheon's total.
- Increases your Plitheon's Attack Force by 3 points.
- Increases your Plitheon's Strength by 2 points.
- Increases your Plitheon's Agility by 2 points.
- Increases your Plitheon's Intelligence by 2 points.

175. Fly Destroyer:
Class: Attack
Effect:
- Allows your Plitheon Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Plitheon's Attack Force by 4 points.
- Increases your Plitheon's Strength by 2 points.
- Increases your Plitheon's Agility by 2 points.

176. Ghost Storm:
Class: Attack
Effect:
- Increases your Plitheon's Power Level by 400 points. In addition, allows that Plitheon to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the activator's next 2 turns.
- Increases your Plitheon's Attack Force by 3 points.
- Increases your Plitheon's Strength by 2 points.
- Increases your Plitheon's Agility by 2 points.

177. Slag Tornado:
Class: Attack
Effect:
- Allows your Plitheon Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points. In addition, increases that Plitheon's Power Level by 200 points.
- Increases your Plitheon's Attack Force by 2 points.
- Increases your Plitheon's Strength by 2 points.
- Increases your Plitheon's Agility by 2 points.

178. Gravity Mine:
Class: Attack
Effect:
- Allows your Plitheon Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points. In addition, increases that Plitheon's Power Level by 300 points.
- Increases your Plitheon's Attack Force by 2 points.
- Increases your Plitheon's Strength by 2 points.

179. Strike Twister:
Class: Attack
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Plitheon's total.
- Increases your Plitheon's Attack Force by 4 points.
- Increases your Plitheon's Strength by 2 points.
- Increases your Plitheon's Agility by 2 points.
- Increases your Plitheon's Intelligence by 2 points.

180. Fencer Shield:
Class: Defense
Effect:
- Allows your Plitheon Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Plitheon's Defense by 3 points.
- Increases your Plitheon's Strength by 3 points.

LEVEL 5 ABILITY CARDS

181. Spinning Wall:
Class: Attack/Defense
Effect:
- Allows your Helix Dragonoid Bakugan to negate an opponent's most recent Ability Card activated. In addition, transfers 500 points from an opponent's Bakugan's Power Level total to your Helix Dragonoid's total.
- Increases your Helix Dragonoid's Attack Force by 2 points.
- Increases your Helix Dragonoid's Defense by 2 points.

182. Mirage Field:
Class: Attack/Defense
Effect:
- Allows your Rubanoid Bakugan to negate an opponent's most recent Attack-Class Ability Card activated. In addition, allows that Rubanoid to prevent that opponent's Bakugan from activating any future Ability Cards for the duration of the round.
- Increases your Rubanoid's Attack Force by 3 points.
- Increases your Rubanoid's Defense by 3 points.
- Increases your Rubanoid's Strength by 2 points.
- Increases your Rubanoid's Intelligence by 1 point.

183. Battle Howling:
Class: Attack/Defense
Effect:
- This Ability Card can only be activated during a battle on your opponent's Gate Card, and may not be activated if the targeted opponent has used more than two Ability Cards during this round. Allows your Avior Bakugan to use the effect of the Battle Form Extension. In addition, allows that Avior Bakugan to neutralize all Ability Cards an opponent has played during this round, as well as prevents that opponent's Bakugan from activating any future Ability Cards for the duration of the round.
- Increases your Avior's Attack Force by 3 points.
- Increases your Avior's Defense by 2 points.
- Increases your Avior's Strength by 2 points.
- Increases your Avior's Agility by 2 points.

184. Evil Copy:
Class: Attack
Effect:
- This Ability Card can only be used in the "Bakugan Interspace" and "Earth" brawling environments. Allows your Contestir Bakugan to morph into any Bakugan from any ONE human member's Brawling Profile. The Contestir maintains its current Power Level, but takes on the impersonated Bakugan's stats (except for special effect), and is able to activate any Ability Cards for that Bakugan that are in the human brawler's profile that Contestir's owner chooses. In addition, Contestir gains an additional 100 points to his Power Level for each corresponding Ability Card that the alternate Contestir uses. The switch can be called back at any time, and the stat changes remain active upon the recall of the switch. Moves and card chances are expended normally through using the Ability Cards belonging to the impersonated Bakugan.
- Increases your alternate Contestir's Attack Force by 3 points.
- Increases your alternate Contestir's Strength by 1 point.
- Increases your alternate Contestir's Agility by 1 point.
- Increases your alternate Contestir's Intelligence by 1 point.

185. Bleach Out:
Class: Defense
Effect:
- Allows your Contestir Bakugan to prevent an opponent's Bakugan from activating any future Ability Cards for the duration of the round.
- Increases your Contestir's Defense by 4 points.
- Increases your Contestir's Strength by 2 points.
- Increases your Contestir's Agility by 2 points.
- Increases your Contestir's Intelligence by 2 points.

186. Hyper Sky Volt:
Class: Attack/Defense
Effect:
- Allows your Contestir Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points. In addition, allows that Contestir Bakugan to prevent that opponent's Bakugan from activating any future Ability Cards for the duration of the round.
- Increases your Contestir's Attack Force by 3 points.
- Increases your Contestir's Defense by 3 points.
- Increase your Contestir's Strength by 2 points.
- Increase your Contestir's Intelligence by 2 points.

187. Necrotic Dirge:
Class: Attack/Defense
Effect:
- Allows your Fenrir Bakugan to absorb the Power Level increase of an opponent's most recent Attack-Class Ability Card played. In addition, increases Fenrir's Power Level by another 200 points.
- Increases your Fenrir's Attack Force by 3 points.
- Increases your Fenrir's Defense by 3 points.
- Increases your Fenrir's Strength by 1 point.
- Increases your Fenrir's Agility by 1 point.
- Increases your Fenrir's Intelligence by 1 point.

188. Abyss Cannon:
Class: Attack
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Fenrir's total.
- Increases your Fenrir's Attack Force by 2 points.
- Increases your Fenrir's Strength by 3 points.

189. Ebony Berserker:
Class: Attack
Effect:
- Allows your Fenrir Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points. In addition, increases your Fenrir's Power Level by 300 points.
- Increase your Fenrir's Attack Force by 2 points.
- Increases your Fenrir's Strength by 2 points.
- Increases your Fenrir's Intelligence by 2 points.

190. Onyx Veil:
Class: Defense
Effect
- Allows your Fenrir Bakugan to neutralize an opponent's most recent Attack-Class Ability Card played.
- Increases your Fenrir's Defense by 3 points.
- Increases your Fenrir's Strength by 1 point.
- Increases your Fenrir's Agility by 1 point.
- Increases your Fenrir's Intelligence by 1 point.

191. Ensnaring Dusk:
Class: Attack/Defense
Effect:
- Allows your Fenrir Bakugan to negate an opponent's most recent Ability Card activated. In addition, increases your Fenrir's Power Level by 400 points.
- Increases your Fenrir's Attack Force by 3 points.
- Increases your Fenrir's Defense by 3 points.
- Increases your Fenrir's Strength by 2 points.
- Increases your Fenrir's Intelligence by 2 points.

192. (2x) Midnight Razor:
Class: Attack
Effect:
- Allows your Fenrir Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Fenrir's Attack Force by 2 points.
- Increases your Fenrir's Strength by 2 points.
- Increases your Fenrir's Agility by 2 points.
- Increases your Fenrir's Intelligence by 2 points.

193. Eclipse Execution:
Class: Attack
Effect:
- Increases your Fenrir's Power Level by 400 points.
- Increases your Fenrir's Attack Force by 3 points.
- Increases your Fenrir's Strength by 2 points.
- Increases your Fenrir's Agility by 2 points.

194. Dark Pursuer:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Fenrir's total. In addition, allows your Fenrir Bakugan to decrease that opponent's Bakugan's Power Level total by another 200 points.
- Increases your Fenrir's Attack Force by 3 points.
- Increases your Fenrir's Agility by 2 points.
- Increases your Fenrir's Intelligence by 2 points.

195. Ninja Defense - Wild Wind Dance:
Class: Defense
Effect:
- Allows your Hawktor Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Hawktor's Defense by 3 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 2 points.

196. Ninja Comet Streamer:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Hawktor's Attack Force by 2 points.
- Increases your Hawktor's Strength by 1 point.
- Increases your Hawktor's Agility by 1 point.
- Increases your Hawktor's Intelligence by 1 point.

197. Sky Fang - Thunder Starion:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Hawktor's Attack Force by 3 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 2 points.

198. Sky Fang - Hyper Storm:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to erase the stat increments made from an opponent's most recent Attack-Class Ability Card activated. In addition, decreases each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Hawktor's Attack Force by 3 points.

199. (2x) Bolting Fang - Combat Slug Shot:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to erase the stat increments made from an opponent's most recent Ability Card activated. In addition, transfers 300 points from that opponent's Bakugan's Power Level total to your Hawktor's total.
- Increases your Hawktor's Attack Force by 4 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 3 points.

200. Ninja Defense - Spiral Twister:
Class: Defense
Effect:
- Allows your Hawktor Bakugan to neutralize an opponent's most recent Attack-Class Ability Card played. In addition, transfers 400 points from an opponent's Bakugan's Power Level total to your Hawktor's total.
- Increases your Hawktor's Defense by 3 points.
- Increases your Hawktor's Agility by 2 points.
- Increases your Hawktor's Intelligence by 2 points.

LEVEL 6 ABILITY CARDS

201. Sky Fang - Cyclone Soar:
Class: Attack
Effect:
- Allows your Hawktor Bakugan to neutralize your opponent's most recent two Attack-Class Ability Cards that have already been played during this round.
- Increases your Hawktor's Attack Force by 3 points.
- Increases your Hawktor's Strength by 2 points.
- Increases your Hawktor's Agility by 2 points.
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Marucho
LV 5 BRAWLER
Marucho


Posts : 67
Join date : 2012-04-05

BAKUGAN STATUS
BAKUGAN POINTS:
CARDS OF BAKUGAN INTERSPACE Left_bar_bleue4000/1000000CARDS OF BAKUGAN INTERSPACE Empty_bar_bleue  (4000/1000000)

CARDS OF BAKUGAN INTERSPACE Empty
PostSubject: Re: CARDS OF BAKUGAN INTERSPACE   CARDS OF BAKUGAN INTERSPACE Icon_minitimeSun Sep 16, 2012 1:35 pm

LEVEL 1 FUSION ABILITY CARDS

N/A

LEVEL 2 FUSION ABILITY CARDS

N/A

LEVEL 3 FUSION ABILITY CARDS

N/A


LEVEL 4 FUSION ABILITY CARDS

001. Power Glazer:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 500 points.
- Increases your Helix Dragonoid's Attack Force by 3 points.

002. Dragon Impulse:
Class: Attack
Effect:
- Increases your Helix Dragonoid's Power Level by 500 points.
- Increases your Helix Dragonoid's Attack Force by 4 points.
- Increases your Helix Dragonoid's Strength by 3 points.

003. Twist Bow:
Class: Attack
Effect:
- This Fusion Ability Card can only be played as long as your "Dark Saber" Ability Card is active. Allows your Linehalt Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Linehalt's Attack Force by 2 points.
- Increases your Linehalt's Strength by 3 points.
- Increases your Linehalt's Intelligence by 3 points.

004. Breaker Gain:
Class: Attack
Effect:
- Transfers 200 points from an opponent’s Bakugan's Power Level total to your Linehalt’s total.
- Increases your Linehalt's Attack Force by 3 points.
- Increases your Linehalt's Strength by 3 points.
- Increases your Linehalt's Agility by 2 points.
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Marucho
LV 5 BRAWLER
Marucho


Posts : 67
Join date : 2012-04-05

BAKUGAN STATUS
BAKUGAN POINTS:
CARDS OF BAKUGAN INTERSPACE Left_bar_bleue4000/1000000CARDS OF BAKUGAN INTERSPACE Empty_bar_bleue  (4000/1000000)

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PostSubject: Re: CARDS OF BAKUGAN INTERSPACE   CARDS OF BAKUGAN INTERSPACE Icon_minitimeSun Sep 16, 2012 1:35 pm

LEVEL 1 BATTLE GEAR ABILITY CARDS

N/A


LEVEL 2 BATTLE GEAR ABILITY CARDS

N/A

LEVEL 3 BATTLE GEAR ABILITY CARDS

001. Jetkor Delta:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Jetkor’s Power Level by 500 points.
- Increases your Bakugan equipped with Jetkor’s Attack Force by 3 points.
- Increases your Bakugan equipped with Jetkor’s Strength by 3 points.
- Increases your Bakugan equipped with Jetkor's Agility by 2 points.

002. Gigarth Pointer:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfer's 300 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Gigarth's total.
- Increases the Attack Force of your Bakugan equipped with Gigarth by 3 points.
- Increases the Strength of your Bakugan equipped with Gigarth by 2 points.
- Increases the Agility of your Bakugan equipped with Gigarth by 2 points.

003. Destrakon Gear Brinell:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Destrakon Gear's Power Level by 400 points. In addition, allows your Bakugan equipped with Destrakon Gear to reduce an opponent's Bakugan's Agility to 0 for one turn.
- Increases the Attack Force of your Bakugan equipped with Destrakon Gear by 3 points.
- Increases the Strength of your Bakugan equipped with Destrakon Gear by 2 points.

004. Spartablaster Rigol:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Spartablaster to decrease an opponent's Bakugan's Power Level total by 500 points.
- Increases the Attack Force of your Bakugan equipped with Spartablaster by 4 points.

005. Vilantor Gear Cyclotron:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Vilantor Gear to decrease an opponent's Bakugan's Power Level total by 400 points. In addition, allows your Bakugan equipped with Vilantor Gear to nullify an opponent's current Gate Card, whether it's been opened or not.
- Increases the Attack Force of your Bakugan equipped with Vilantor Gear by 3 points.
- Increases the Agility of your Bakugan equipped with Vilantor Gear by 3 points.


LEVEL 4 BATTLE GEAR ABILITY CARDS

006. Jetkor Flame Impact:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Jetkor Battle Gear's Power Level by 600 points. In addition, decreases each of your opponent's Bakugan's Power Levels by 600 points.
- Increases your Bakugan equipped with Jetkor’s Attack Force by 4 points.
- Increases your Bakugan equipped with Jetkor's Strength by 2 points.

007. Gigarth Hydryzer:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Gigarth's total.
- Increases the Attack Force of your Bakugan equipped with Gigarth by 4 points.
- Increases the Strength of your Bakugan equipped with Gigarth by 3 points.
- Increases the Agility of your Bakugan equipped with Gigarth by 3 points.

008. Destrakon Gear Vickers:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Destrakon Gear's Power Level by 400 points. In addition, allows your Bakugan equipped with Destrakon Gear to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases the Attack Force of your Bakugan equipped with Destrakon Gear by 4 points.
- Increases the Intelligence of your Bakugan equipped with Destrakon Gear by 2 points.

009. Spartablaster Sunbeam:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Spartablaster to decrease an opponent's Bakugan's Power Level total by 400 points. In addition, prevents that opponent from equipping Battle Gear to their in-game Bakugan for the duration of the round.
- Increases the Attack Force of your Bakugan equipped with Spartablaster by 5 points.
- Increases the Strength of your Bakugan equipped with Spartablaster by 3 points.
- Increases the Agility of your Bakugan equipped with Spartablaster by 3 points.
- Increases the Intelligence of your Bakugan equipped with Spartablaster by 3 points.

010. Vilantor Gear Nirvana:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Vilantor Gear's total.
- Increases the Attack Force of your Bakugan equipped with Vilantor Gear by 4 points.
- Increases the Strength of your Bakugan equipped with Vilantor Gear by 2 points.
- Increases the Agility of your Bakugan equipped with Vilantor Gear by 2 points.
- Increases the Intelligence of your Bakugan equipped with Vilantor Gear by 2 points.

011. Rock Hammer Beoblaster:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Rock Hammer Battle Gear's total.
- Increases the Attack Force of your Bakugan equipped with Rock Hammer by 3 points.
- Increases the Strength of your Bakugan equipped with Rock Hammer by 2 points.
- Increases the Intelligence of your Bakugan equipped with Rock Hammer by 2 points.

012. Battle Crusher Duke:
Class: Attack (Level I Class Battle Gear Ability)
Effect: Increases the Bakugan equipped with Battle Crusher Battle Gear's Power Level by 500 points. In addition, halve the Power Level increments and decrements of all future Ability Cards played by an opponent during this round.
- Increases the Attack Force of your Bakugan equipped with Battle Crusher by 3 points.
- Increases the Defense of your Bakugan equipped with Battle Crusher by 2 points.
- Increases the Strength of your Bakugan equipped with Battle Crusher by 2 points.

013. Lashor Heavy Striker:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Lashor's Power Level by 400 points. In addition, allows that Bakugan equipped with Lashor to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases the Attack Force of your Bakugan equipped with Lashor by 4 points.
- Increases the Strength of your Bakugan equipped with Lashor by 3 points.

014. Boomix Lock:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Boomix to decrease an opponent's Bakugan's Power Level total by 500 points.
- Increases the Attack Force of your Bakugan equipped with Boomix by 3 points.
- Increases the Strength of your Bakugan equipped with Boomix by 3 points.
- Increases the Intelligence of your Bakugan equipped with Boomix by 3 points.

015. Terrorcrest Stigma:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Terrorcrest to decrease each of your opponent's Bakugan's Power Levels by 400 points. In addition, increases your Bakugan equipped with Terrorcrest's Power Level by 400 points.
- Increases the Attack Force of your Bakugan equipped with Terrorcrest by 3 points.
- Increases the Strength of your Bakugan equipped with Terrorcrest by 2 points.
- Increases the Agility of your Bakugan equipped with Terrorcrest by 2 points.

LEVEL 5 BATTLE GEAR ABILITY CARDS

016. Rock Hammer Battle Element:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Rock Hammer Battle Gear's Power Level by 500 points. In addition, decreases each of your opponent's Bakugan's Power Levels by 500 points.
- Increases the Attack Force of your Bakugan equipped with Rock Hammer by 4 points.
- Increases the Strength of your Bakugan equipped with Rock Hammer by 2 points.
- Increases the Agility of your Bakugan equipped with Rock Hammer by 2 points.

017. Battle Crusher Demise:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Battle Crusher Battle Gear to decrease each of your opponent's Bakugan's power levels by 600 points.
- Increases the Attack Force of your Bakugan equipped with Battle Crusher by 4 points.
- Increases the Strength of your Bakugan equipped with Battle Crusher by 2 points.
- Increases the Agility of your Bakugan equipped with Battle Crusher by 2 points.

018. Boomix Dimension:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Boomix to decrease each of your opponent's Bakugan's Power Levels by 400 points. In addition, increases your Bakugan equipped with Boomix's Power Level by 400 points.
- Increases the Attack Force of your Bakugan equipped with Boomix by 4 points.

019. Terrorcrest Healhighed:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Terrorcrest to decrease an opponent's Bakugan's Power Level total by 300 points. In addition, increases your Bakugan equipped with Terrorcrest's Power Level by 500 points.
- Increases the Attack Force of your Bakugan equipped with Terrorcrest by 4 points.
- Increases the Strength of your Bakugan equipped with Terrorcrest by 3 points.
- Increases the Agility of your Bakugan equipped with Terrorcrest by 3 points.

020. Erebus Gear Reaper:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Erebus Gear's total. In addition, allows your Bakugan equipped with Erebus Gear to decrease that opponent's Bakugan's Power Level total by another 200 points.
- Increases the Attack Force of your Bakugan equipped with Erebus Gear by 3 points.
- Increase the Strength of your Bakugan equipped with Erebus Gear by 2 points.
- Increase the Agility of your Bakugan equipped with Erebus Gear by 2 points.
- Increase the Intelligence of your Bakugan equipped with Erebus Gear by 2 points.

021. Erebus Gear Necromancer:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Erebus Gear's total. In addition, increases your Bakugan equipped with Erebus Gear's Power Level by another 300 points.
- Increases the Attack Force of your Bakugan equipped with Erebus Gear by 4 points.
- Increase the Strength of your Bakugan equipped with Erebus Gear by 3 points.
- Increase the Agility of your Bakugan equipped with Erebus Gear by 3 points.
- Increase the Intelligence of your Bakugan equipped with Erebus Gear by 3 points.

022. Swayther Gekkou:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Swayther Battle Gear to neutralize an opponent's most recent Ability Card played. In addition, transfers 400 points from that opponent's Bakugan's Power Level total to your Bakugan equipped with Swayther's total.
- Increases the Attack Force of your Bakugan equipped with Swayther by 4 points.
- Increases the Agility of your Bakugan equipped with Swayther by 3 points.

023. Twin Destructor Dual Devastator:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Twin Destructor's Power Level by 200 points and reverts all of your opponent's standing Bakugan's Power Levels back to their base levels.
- Increases the Attack Force of your Bakugan equipped with Twin Destructor by 3 points.
- Increases the Strength of your Bakugan equipped with Twin Destructor by 4 points.
- Increases the Intelligence of your Bakugan equipped with Twin Destructor by 2 points.

024. Twin Destructor Grand Torrent:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Twin Destructor's Power Level by 400 points and reverts all of your opponent's standing Bakugan's Power Levels back to their base levels.
- Increases the Attack Force of your Bakugan equipped with Twin Destructor by 4 points.
- Increases the Strength of your Bakugan equipped with Twin Destructor by 4 points.
- Increases the Agility of your Bakugan equipped with Twin Destructor by 3 points.
- Increases the Intelligence of your Bakugan equipped with Twin Destructor by 3 points.
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