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 Marucho's Brawling Profile

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Marucho
LV 5 BRAWLER
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Posts : 67
Join date : 2012-04-05

BAKUGAN STATUS
BAKUGAN POINTS:
4000/1000000  (4000/1000000)

PostSubject: Marucho's Brawling Profile   Mon Sep 17, 2012 8:12 pm

Name: Marucho Marukura
Gender: Male
Species: Human
Traits: Rational, organized, and observant

Bakugan:

AKWIMOS (Guardian) (Lv 10)
Health Bar @ 100% (500/500)
Power Level: 900
Attack Force: 2
Defense: 5
Strength: 15
Agility: 17
Intelligence: 17
Will: 14
Special Shot: +93
Special Effect: Allows the next Gate Card you open to provide an additional +200 points to all Aquos Bakugan present on the battlefield. This effect is only usable once per game.

GREN (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 600
Attack Force: 3
Defense: 4
Strength: 12
Agility: 11
Intelligence: 12
Will: 5
Special Shot: +77

ZIPZAM (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 650
Attack Force: 2
Defense: 4
Strength: 11
Agility: 15
Intelligence: 12
Will: 7
Special Shot: +73

RIVERUS (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 700
Attack Force: 2
Defense: 4
Strength: 12
Agility: 14
Intelligence: 14
Will: 5
Special Shot: +78

SPLIGHT (Lv 10)
Health Bar @ 100% (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 13
Agility: 12
Intelligence: 15
Will: 8
Special Shot: +87


Battle Gear:

GIGARTH (GOLD) (Lv 5)
Health Bar @ 0% (+0)
Power Level: +100
Attack Force: +3
Defense: +3
Strength: +3
Agility: +2
Intelligence: +2
Will: +2
Special Shot: +86


Gate Cards:

01. Aquos Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

02. Healing Up:
Class: Gate Card
Effect: This card increases your Bakugan's Power Level total by 300 points.

03. Battle Release:
Class: Gate Card
Effect: This card ends the round in a draw and returns all Bakugan, Battle Gear, and Mobile Assault Vehicles standing on it back to their respective owners' hands without dealing any Life Gauge damage. This Gate Card can still be nullified before the effect resolves.

04. Freeze Enemy:
Class: Gate Card
Effect:
- This card allows your Bakugan standing on it to prevent an opponent's Bakugan from activating any future Ability Cards for the duration of the round, unless those Ability Cards include the effect of nullifying a Gate Card.
- Reduces each of your opponent's Bakugan's Strength to 0.
- Reduces each of your opponent's Bakugan's Agility to 0.

05. Power Ditch:
Class: Gate Card
Effect: This card transfers 500 points from an opponent's Bakugan's Power Level total to your own Bakugan's total.

Ability Cards:

(ALL AQUOS)


01. Aquos Downpour:
Class: Attack
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points and allows that Aquos Bakugan to decrease an opponent's Bakugan's Power Level total by 350 points.
- Increases your Aquos Bakugan's Attack Force by 1 point.
- Increases your Aquos Bakugan's Strength by 1 point.
- Increases your Aquos Bakugan's Intelligence by 1 point.

02. Arctic Submerge:
Class: Defense
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Aquos Bakugan's Defense by 1 point.
- Increases your Aquos Bakugan's Agility by 2 points.
_____________________________________________

(AKWIMOS)

03. (2x) Healblue:
Class: Defense
Effect:
- Allows your Akwimos Bakugan to negate an opponent's most recent Attack-Class Ability Card played. In addition, increases the Power Levels of each Bakugan on that Akwimos' side of the battlefield by 300 points.
- Increase your Akwimos' Defense by 2 points.
- Increases your Akwimos' Intelligence by 2 points.

04. Ninja Eraser:
Class: Defense:
Effect:
- Allows your Akwimos Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

05. Spiral Pressure:
Class: Attack
Effect:
- Increases your Akwimos' Power Level by 400 points.
- Increase your Akwimos' Attack Force by 4 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

06. Shadow Pincer:
Class: Attack
Effect:
- Increases your Akwimos' Power Level by 300 points.
- Increase your Akwimos' Attack Force by 3 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

07. Depth World:
Class: Attack/Defense
Effect:
- Increases your Akwimos' Power Level by 400 points.
- Increase Akwimos' Attack Force by 3 points.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 1 point.
- Increases your Akwimos' Agility by 4 points.

08. Ocean Booster:
Class: Defense
Effect:
- This card may only be activated in response to an attack that consists of two or more moves. Allows your Akwimos Bakugan to neutralize an opponent's most recent attack launched last turn. In addition, increases your Akwimos' Power Level by 300 points.
- Increases your Akwimos' Defense by 3 points.
- Increases your Akwminos' Agility by 2 points.

09. Shadow Claw Double:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Akwimos' total.
- Increase your Akwimos' Attack Force by 2 points.
- Increases your Akwimos' Strength by 2 points.
- Increases your Akwimos' Agility by 2 points.

10. Loop Defense:
Class: Defense
Effect:
- Increases the Power Levels of each Bakugan on your Akwimos' side of the battlefield by 300 points.
- Increases your Akwimos' Defense by 2 points.
- Increases your Akwimos' Strength by 2 points.

11. Elemental Blue:
Class: Attack/Defense
Effect: This Ability Card can only be used once, per world environment. Allows your Akwimos Bakugan to call a draw to the brawl by freezing the opponent(s) in their tracks. This Ability Card can still be negated before the effect resolves.
* Cannot be used in BAKUGAN INTERSPACE.
_____________________________________________

(GREN)

12. Lithe Rush:
Class: Attack
Effect:
- Allows your Gren Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 3 points.

13. Cellular Regeneration:
Class: Defense
Effect:
- Allows your Gren Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Gren's Defense by 3 points.
- Increases your Gren's Intelligence by 4 points.

14. Spike Slash:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Gren's total.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Defense by 2 points.
- Increases your Gren's Strength by 3 points.
- Increases your Gren's Agility by 2 points.

15. Aquatic Flail:
Class: Attack
Effect:
- Increases your Gren's Power Level by 400 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 2 points.
- Increases your Gren's Will by 2 points.
_____________________________________________

(ZIPZAM)

16. Chain Whip:
Class: Attack
Effect:
- Allows your Zip Zam Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Zip Zam's Attack Force by 2 points.
- Increases your Zip Zam's Strength by 3 points.
- Increases your Zip Zam's Agility by 2 points.

17. Duke Gear:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Zip Zam's total.
- Increases your Zip Zam's Attack Force by 2 points.
- Increases your Zip Zam's Strength by 2 points.

18. Tetrablaster:
Class: Attack/Defense
Effect:
- Increases your Zip Zam's Power Level by 400 points.
- Increases your Zip Zam's Attack Force by 3 points.
- Increases your Zip Zam's Defense by 2 points.
- Increases your Zip Zam's Strength by 2 points.

19. Slopeton:
Class: Defense
Effect:
- Allows your Zip Zam Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Zip Zam's Defense by 2 points.
- Increases your Zip Zam's Agility by 4 points.
- Increases your Zip Zam's Intelligence by 2 points.
_____________________________________________

(RIVERUS)

20. Piercing Maelstrom:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Riverus' total.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Agility by 2 points.

21. Coursing Plunge:
Class: Attack
Effect:
- Increases your Riverus' Power Level by 400 points.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Agility by 3 points.

22. Dorsal Slasher:
Class: Attack/Defense
Effect:
- Allows your Riverus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.

23. Horn Parry:
Class: Defense
Effect:
- Allows your Riverus Bakugan to decrease your opponent's Bakugan's Power Level total by 400 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.
_____________________________________________

(SPLIGHT)

24. Tusk Needle:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Splight's total.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 2 points.

25. Iron Shield:
Class: Defense
Effect:
- Allows your Splight Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

26. Claw Swipe:
Class: Attack
Effect:
- Allows your Splight Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 1 point.
- Increases your Splight's Agility by 3 points.

27. Stealth Charge:
Class: Attack/Defense
Effect:
- Allows your Splight Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. In addition, allows that Splight Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

Battle Gear Ability Cards:

(GIGARTH *GOLD*)

01. Gigarth Pointer:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfer's 300 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Gigarth's total.
- Increases the Attack Force of your Bakugan equipped with Gigarth by 3 points.
- Increases the Strength of your Bakugan equipped with Gigarth by 2 points.
- Increases the Agility of your Bakugan equipped with Gigarth by 2 points.

02. Gigarth Hydryzer:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Gigarth's total.
- Increases the Attack Force of your Bakugan equipped with Gigarth by 4 points.
- Increases the Strength of your Bakugan equipped with Gigarth by 3 points.
- Increases the Agility of your Bakugan equipped with Gigarth by 3 points.
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